Optimizing the Role of E-Learning in Improving the Quality of Distance Learning at Wiralodra University
DOI:
https://doi.org/10.58355/qwt.v3i4.115Keywords:
E-Learning, Optimization, Distance Learning, Higher Education, Digital LiteracyAbstract
E-learning has become a vital component of the modern education system, driven by the rapid advancement of information and communication technology. The development of e-learning has transformed from a teacher-centered model in the 1990s to a student-centered model integrated with a Learning Management System (LMS) and advanced technologies such as Augmented Reality (AR) and Virtual Reality (VR). This study aims to analyze the historical development of e-learning, compare its implementation at the Elementary School (SD) and Higher Education (PT) levels, and evaluate its strengths and weaknesses. The final objective is to formulate a strategy to optimize the role of e-learning in improving the quality of Distance Learning (PJJ) at Wiralodra University. This study uses a qualitative approach with a descriptive analytical type. Data were obtained through literature studies and conceptual reviews of various related academic documents and references. Data analysis techniques include qualitative content analysis and comparative analysis to examine differences in learning characteristics at both levels of education and formulate strategic solutions. The implementation of e-learning in Higher Education requires independent learning and presents more complex material than in Elementary School. Although e-learning offers advantages such as easy access and the use of diverse media, several disadvantages have been identified, including excessive workloads, difficulty understanding the material, and a lack of social interaction among students. To optimize the role of e-learning at Wiralodra University, a comprehensive strategy is recommended. This strategy includes developing an integrated e-learning platform, digital literacy training for lecturers and students, building industry collaborations, providing adequate internet access, and managing a balanced workload to enhance learning effectiveness.
Downloads
References
Fadillah, K. R. D. (2021). Penerapan E-Learning di Sekolah Dasar. Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas PGRI, Palembang, 15-16 Januari 2021.
Garrison, D. R., & Cleveland-Innes, M. (2005). Facilitating cognitive presence in online learning: The role of instructional design and the community of inquiry framework. The Internet and Higher Education, 8(1), 7-19. (Relevan untuk interaksi dan kualitas pembelajaran daring).
Horton, W. (2012). E-Learning by Design (2nd ed.). Pfeiffer. (Relevan untuk desain pembelajaran, LMS, dan multimedia).
Ma’rifatulloh, S., & Fajarina, M. (2022). Pengembangan e-learning berbasis web untuk pembelajaran bahasa Inggris. SUKMA: Jurnal Pendidikan, 6(1), 17–34.
Moore, M. G., & Kearsley, G. (2012). Distance Education: A Systems View of Open and Distance Learning (3rd ed.). Cengage Learning. (Relevan untuk PJJ dan fleksibilitas).
Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5), 1-6. (Relevan untuk literasi digital dan adaptasi mahasiswa).
Putra, A. (2020). Tantangan Infrastruktur dan Kesiapan Dosen dalam Implementasi E-Learning di Perguruan Tinggi. Jurnal Ilmu Komputer dan Pendidikan, 5(1), 101-115. (Relevan untuk tantangan dosen dan infrastruktur).
Sidhiq, A., Rini, Q. K., & Majorsy, U. (2022). Evaluasi pengalaman pengguna pada aplikasi e-learning di perguruan tinggi. Jurnal Ilmiah Informatika Komputer, 27(3), 206-215. Depok: Gunadarma.
UNESCO. (2021). Digital Learning: Achieving Quality and Equity in Education. Paris: UNESCO Publishing. (Relevan untuk peran global dan kualitas pendidikan digital).
Zawacki-Richter, O., & Anderson, T. (Eds.). (2020). Online Learning: Concepts, Strategies, and Practice. Routledge. (Relevan untuk strategi dan praktik kontemporer).
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Siti Khotimah

This work is licensed under a Creative Commons Attribution 4.0 International License.








